![]() The handling model – all whiplash cornering and mind-melting speed - feels like classic Need for Speed stuff. I was disappointed not to see some winding country or mountain roads beyond the city limits, but then, due to the modular nature of the game's design, the dev team can easily add to those in due course. Over and underpasses and a myriad of short cuts add to the variety, and encourage you to really explore the road system. The layout takes sections from the Carbon and Most Wanted maps and moulds them together into a reasonably varied environment, so you get a downtown area with skyscrapers and bustling traffic, a Chinatown lined with glowing paper lanterns, and some more refined suburban districts where the wider boulevards are flanked by brownstone tenement buildings. With 250km of roads available from launch, lead producer Jean-Charles Gauduchon claims the NFS World map is the biggest yet seen in the series. As in all the classic NFS titles, there's an enthusiastic police presence, so bashing up other road users will attract the attention of a growing number of squad cars as your infamy grows. And, of course, between races, you're free to drive around the city. The game also offers a selection of single-player events, allowing newcomers to get used to the handling engine, and the locations. You then just click on the challenge you fancy, and you're warped straight there, ready to compete against a pack of other similarly skilled human opponents. When you enter the game, you create your NFS World persona, grab a basic car and check out the map display, which shows the races available to you, based on your ranking and your vehicle. This time, technology is very much on its side… In 2001, it tried something notionally similar with Motor City Online, but the broadband penetration rates just weren't high enough and the project was scrapped after two years. In typical EA fashion this ambitious project is not the publisher's first attempt at establishing a persistent online racer. From here, all game levels and unlocking mechanics are available along with the micro-transaction engine so further content can be purchased to hasten what is unlocked over time through playing." "This will be a credit equivalent in Boost (the in-game currency of NFS World). "The idea is that a threshold will be set, and to progress further, with unlocking content tied to level progression, players will need purchase a starter pack," explains Jesse Abney, EA's manager of technical development. Players will get to download the game for free and can play for free in lower ranking events, but will need to pay to access higher levels, or to get at the cool stuff quicker. It's a PC-only massively multiplayer racing game, where users compete in an array of events against gamers all over the world, levelling up their vehicles and power-ups en route. Set to go into open beta on June 2, Need For Speed World is EA's latest endeavour to seek and exploit alternative payment models. Fifa Online, a PC-only football MMOG launched in Korea in 2006, quickly became one of the country's most played online games, while Battlefield Heroes has brought a similar payment model to the West. ![]() It's also the western publisher that got in earliest to explore the freemium models emerging from the Far East. The publisher has thrived on its business model of updating key franchises on an annual basis, and there are now so many Sims spin-offs the company must need a Cray supercomputer to keep track of them all.īut this is also the publisher that experimented with the currently trendy alternative reality gaming genre almost a decade ago with its ill-fated Majestic adventure. Was this recommendation.Most gamers would never think of Electronic Arts as a major industry innovator. They will throw everything at you to try and stop you, including running you off the road, setting up road blocks and unleashing an attack helicopter equiped with missiles. ![]() The Hot Pursuit mode combines all the major elements of the competitive mode with the chance to out run the cops. These points, combined with the points recieved from your finishing position, can unlock new cars and tracks. A selection of tracks allows you to not only dodge incoming traffic, but perform deadly jumps and stunts to receive points. The competitive race mode allows you to take on other drivers and beat them to the line. Top speed racing is the name of the game, where you must outchase not just the opposing drivers, but the cops.Ĭhoose from a selection of today's (and yesterday's) top sports cars, including the Ferrari F50, Porsche 911 and a range from the likes of Ford, Corvette, BMW, Lotus, Mercedes, Aston Martin, the McLaren F1 and a lot more. The Need for Speed series returns, this time reverting back to the 'chase' arcade experience instead of a racing simulation.
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